Military Science Fiction is Soldier Science Fiction

Author Michael Williamson recently came across my article on io9, and posted up his own response. He makes some good points, but I wanted to address some of the areas where I disagree.

I have a couple of counterpoints to this that I'd like to address. I haven't had a change to read through all of the comments and address them individually, but I'll try and point out a couple of things that I think need corrected from the article above and my own on io9.

The first, major point is that no, I don't want Clausewitz to write science fiction. After reading his works for my Military Thought and Theory course (I've received an M.A. in Military History from Norwich University. For my own disclosure, I work for the school and that specific program as an administrator for the students, but the Masters degree really pushed me in terms of what I knew and how I understood the military), I think he's one of the more dry reads that I've yet to come across, and that while there is a lot of outdated information in the book, given the advances and changes in how militaries operate, there are some elements that I feel work well, conceptually.

The main point in the article wasn't written to say that military science fiction had to be more like a Warfare 101 course in how future wars should be fought - far from it - but that military science fiction could certainly benefit from a larger understanding of warfare. As you note, there's a lot of military themed SF stories about the people caught up in warfare, ones that examine how they perceive warfare, and how warfare impacts the individual in any number of ways. This comes in a couple of ways, one story related, the other more superficial.

There are very few  (I can't recall any that specifically look to this) military SF novels that look at warfare in the same context. While I agree that stories are about characters, it's also the challenges and the subsequent themes that embody their struggle that makes a story relevant and interesting to the reader. This, to me, as a reviewer and reader, is the element that will set up a book for success or for failure. Characters, the story/themes/plot, and the challenges that face him all work together to form the narrative. What the characters often learn from their challenges is what the reader should also be learning, and this, to me, is a missed opportunity for some elements of military science fiction. A majority of the Military SF/F stories out there have the characters impacted, but warfare is generally painted as a element of the narrative, not something in and of itself that can be learned from.

Superficially, wars are incredibly complicated events, and often, I don't feel that they're really given their due in fiction. There are a couple of points that I want to make in advance of this – this doesn’t mean that I want or require more detail on every element of warfare, from how the logistical setup for an interstellar war might be put into place, or how the X-35 Pulse rifle is put together to best minimize weight requirements in order to be effectively shipped through lightspeed. Those sorts of details aren’t important to the character’s journey in this, and they add up to extra fluff, in my opinion. Weapons and systems put into place for warfare are great, they sound great, and the same arguments are put into place in politics today. What makes the better story, in my opinion, is a better understanding of the mind behind the sights, from that individual soldier’s motivations to his commanding officer’s orders and training, and how war is understood on their terms. In a way, world-building for any story should firmly understand just what warfare is, or at least come to a consensus within the author’s mind as to how it will be approached.

Oftentimes, generals are accused of fighting the wars gone by. That’s certainly true in the ongoing conflict in Iraq/Afghanistan, and why there was quite a bit of resistance in shifting the military’s focus over to a counter-insurgency war, rather than one of armored columns and maneuvers: generals fight with what they have, and what they’ve trained for, and changes come afterwards. Starship Troopers, The Forever War and Old Man’s War all do the same thing, and that’s not really what I’m arguing against – the authors wrote what they knew – Heinlein, undoubtedly from his experience with the Second World War, Halderman from his own experiences in Vietnam, and Scalzi from observation and research. Science fiction looks to the future, but unless you’re a dedicated expert in a think tank, there’s really no expectation that these books will be predictors of the future, but also aren’t necessarily going to be good at the military thought and theory behind the battles on the pages. Will the individual soldier know anything about logistics and engineering solutions? Probably not, but those things certainly will influence how that soldier is operational on the battlefield, which will undoubtedly affect his view and outcome on the battlefield. While these elements might not surface in the text, they should be understood.

Art is formed within the context of its formation.  I don’t believe that a book written in the Post-WWII world should be really in depth on theoretical warfare on the character level, nor should it look beyond what the audience and writer really understands. However, as times change, context changes, and books are understood differently. There is no doubt in my mind that we will see science and speculative fiction stories in the next decade that are directly impacted by our understanding of the world since 9-11 and the warfare that has come as a result, because the current and budding writers are also changing their views on the world.

I see most military science fiction like I see some types of military non-fiction. Stories like Starship Troopers are like Band of Brothers. They’re fun and good character stories, but anything by Stephen Ambrose is certainly not serious military nonfiction, and isn’t something that I would use to better understand the nature of the Second World War. Looking at a similar book, The First Men In, by Ed Ruggereo, is a better example, (one that I recommend highly, as a counterpoint), but that tells a good character story AND looks at the strategic nature of Airborne operations during Operation Overlord.

Military Science Fiction can best be summed up as soldier science fiction, with the characters learning much about themselves and society – that’s never been in dispute from me. What I would like to see someday added to a field is a novel that better understands the nature of warfare, and extrapolates some of the lessons that can be learned from it.

Droning On

One of the significant elements of the ongoing 'War on Terror' in Afghanistan and Iraq is the continual use of Predator Drones, and other unmanned systems that allow for the remote control of weapons to minimize casualties amongst American forces overseas, while still achieving their objectives. Interestingly, the soldiers who pilot them have been suffering from Post Traumatic Stress Syndrome (PTSD) , essentially experiencing warfare in similar ways, despite operating in vastly different conditions.

According to Military.com: "But that whiplash transition is taking a toll on some of them mentally, and so is the way the unmanned aircraft's cameras enable them to see people getting killed in high-resolution detail, some officers say." (Source) This is further explained at the relatively up close and personal view that soldiers piloting the Drones get of the action, as opposed to that of a fighter pilot, far above the action, who might not see the impact that their actions have.

The situation that these pilots find themselves in bears much resemblance to some of the actions in Orson Scott Card's classic Science Fiction novel, Ender's Game. In this book, Andrew 'Ender' Wiggin, is training aboard an orbital facility, designed to bring out the best tactical leaders in a fight against an alien race. At the last act of the book, Ender has graduated from school, and tasked with what he believes are further training simulations against the aliens, when in reality, he is directing military assets, time and time again against the alien's defenses, destroying them at the end. Upon realizing what he's done, he has a sort of nervous breakdown, and while hailed as a hero, moves to live a secluded life off planet.

Now, in 2010, we are living in what a lot of people would consider a fantastical, science fiction-styled world, where computers fit in the palm of one's hand, and where militaries have the ability to strike against militants and foreign militaries with fairly automated devices. A 2009 book, Wired for War, by P.W. Singer, of the Brookings Institute, looks closely to the developments of military hardware in warfare, and looks to the very nature of automated weapons and the extent to where people will be in control of said weapons. The machines that go to war now are not the machines of science fiction literature and films: they're more like remote controls, with a person 'in the loop' at the end of the communications console, who directs the craft against targets and basic functions. The move to a more robotic system will occur as the human controllers are released from more controls, with a computer that's able to take over more functions. Some robotic systems, such as the ones that are designed to shoot mortars out of the sky, can react much faster than a human operator, and in order to effectively operate, they are more automated. Some drones can largely act on their own, with their mission programmed into them, with a human looking to push the button to start it up.

However, like in Ender's Game, operators are still on the front lines, abit virtually, carrying out their commander's intent and subsequent orders in a way that helps to deliver their mission, much like soldiers on the ground, operating in ways that might not be as appropriate for drones. At the end of the day, however, there is a central mission that needs to be carried out, issued by a commanding officer, whereupon, the details of the mission should be carried out in the most appropriate manner. This often depends upon the quality of the leader at the top, the resources that are available at their disposal, and the abilities of the people underneath them to carry them out. In this way, the story of Ender's Game and that of a Drone Pilot could easily be reconciled with one another. The same can often be said for any other military science fiction book out there, and the quality of the novel or film will not depend upon the technology that is present, but the world surrounding military events.

This is why, when reading about Predator Drones, I'm reminded of the events that take place in Ender's Game. The specific technology, governments and people don't necessarily matter in these contexts, but the framework laid out and put together in a largely rational and logical fashion endures, lasting far longer than technological predictions that will likely date the book. As such, Ender's Game is an interesting read in the science fiction universe, and has applications during the present day. Indeed, a number of these lessons can be applied, no matter the time period and technology present: ancient Roman militaries would act in the same general way that a modern commander would: locate the problem, determine a mission, find the right way to overcome said problem and execute a plan to achieve one's goals.

However, what does change, is the methods in which soldiers interact with the battlefield. In the instance of Drone pilots and Andrew Wiggin, both deal with the realities of war remotely and virtually. Indeed, one of the biggest issues that one might face with operating said machinery would be the emotional impact and power associated with the ability to strike without reprisal. As the battlefield becomes more automated, warfare becomes fare more effective, cleaner, and potentially quicker, at least on the tactical level. Yet, soldiers are still at war.

In the end, Drone warfare is essentially another tool available for military commanders, and as such, the soldiers who operate them will come under the same stresses, conflicts and moral issues as any other soldier assigned to a mission. This circumstances change as soldiers are further removed from the battlefield, but it should be remembered that despite the distance from the actual conflict, there will still be repercussions, as these soldiers fall within far larger strategy and operational plans, and are thus still at war, as has been carried out for thousands of years.

Fighting in the Future

Earlier this week, the Russian metro system was hit with two suicide bombers, who detonated their explosives in the midst of rush hour, killing 39 people. It is a tragedy, and a reminder that it is not just the United States that is under threat from fundamental forces, but any large organization that has displeased factions around them. It also helps to underscore the ridiculous nature of any sort of 'War on Terror', the American brand or otherwise, because this is a type of warfare that will remain with people for a long time to come. In the future, there will be war, conflict and any number of atrocities committed against people.

Terrorism is an act of warfare, and as such, is a calculated political statement that is designed to attract the maximum amount of attention as a way to promote their cause, and to show that they feel that they have had no other way to legitimately protest their actions against whomever they are fighting against. I was surprised when the Chechen rebel leader Doku Umarov took over a day to announce his participation in the bombings, to either preempt any sort of group attempting to take advantage of the atrocity, and to establish their anger against the Russian government.

The science fiction world pushes into the future, often using warfare as a backdrop for a number of different stories. Very rarely, however, is the nature of warfare really discussed within these definitions, where war is a political entity. Terrorist-centric warfare, with attacks against civilians (who in turn, represent a larger organization or government), is something that has not really taken to the speculative fiction genre, but it will undoubtedly influence future works, as World War II influenced classic books during the Golden Age of Science Fiction. The major battles fought in the Pacific Ocean, mainland Europe or in the sands of the Sahara Desert provided fantastical and dramatic backdrops in which larger stories could be told or adapted for what might come for the future. Certainly the Second World War provided a number of elements that were almost unthought-of of by the average person on the streets. Massive bombing forces to lay waste to a country, soldiers dropped in by aircraft, submarines that could paralyze an entire navy, unstoppable bombs that could reach countries in a very short amount of time and the splitting of the atom. Still, with all technology aside, World War II proved to be an advanced war in how these technologies were implemented into the major strategy and tactics of the day, a departure from the prior major war.

Reading over the first couple of chapters in Kim Stanley Robinson's Red Mars recently, I was struck at how similar the opening was to some elements of real life, where one of the main characters, astronaut and colonist John Boone was assassinated by fundamentalist agents under another character, Frank Chalmers. In a way, this is an exceptionally similar event, with a number of parallels to the modern day: a political entity, frustrated by the actions of a legitimate government, acted out using violence as a way to demonstrate a political point. The innocence of those targeted does not matter, in events like this: they become an object, and that's what has happened in this regard.

Frank Herbert's Dune is another book in which militant fighting is demonstrated as a way for groups to illustrate their issues with a larger established authority. Following the Arakis takeover by House Harkonnen, the survivors of the family ally themselves with the Fremen, a nomadic group in the desert. As they regard him as a prophesied messiah, he uses their power as a fighting force to take on the Harkonnens. This aspect of the Dune story has a number of other connections to modern day events, where religious extremism and political philosophy blend together to the point where they are inseparable. In this modern day, the global Jihadist movement isn't so much of a religious statement; it's a political statement on the part of a radical/religious government, which uses the beliefs of its followers to enact terrible acts. The suicide bombings in Moscow or Iraq aren't religiously motivated: they are conducted on the behalf of people seeking to institute some sort of political change, using religious rhetoric to get their base fired up. In a way, these are the tactics of any major political party, even here in the United States, especially during campaign season, when there is a lot of misinformation and statements. Fortunately, people don't go and blow themselves up in support of any candidates.

Fundamentalist warfare is not at the heart of military thought and theory, but the tactics and motivations are generally the same as any larger authority going to war with another nation, and in rare occasions, this sort of mentality and plotting is really looked at and used by a speculative fiction novel or other project. Red Mars and Dune exemplify the issues surrounding war-like conflicts and actions, where a number of other books really look at other, elements of warfare - the effects of combat on soldiers, morals, and so on, as well as the technology that is used as the main point of these sorts of novels.

The clear lesson of military science fiction of this sort shouldn't be what types of technology we should be looking for. There are no good inherent lessons in that realm of thinking. Technology and tactics are dependent upon the environment in which they are created and subsequently used against an enemy. The tactics of airborne soldiers during the Second World War would have been elements of science fiction to ancient Roman generals, but it represents not only the technology but the tactical and strategic thinking behind it. No, the lessons that should be learned (if one is looking for lessons) are the fundamental underpinnings of what brings two political entities against one another in violence. It's not the technology; it's the people behind it.

Military Science Fiction Isn't Military Science Fiction

On Thursday, io9 published a piece by me entitled Your Military Science Fiction Isn't Military Science Fiction, which garnered a number of e-mails, praise, rejection and a lot of conversation about the thesis that I posed: Military Science Fiction is essentially Soldier Science Fiction, in a way that a Stephen Ambrose book isn't really Military History. The elements are there, but when it comes down to it, there's a lot of military science fiction out there that really looks to things other than warfare. Starship Troopers is about politics, the Forever War is about how societies change with time, and so forth.

While the premise sounds ridiculous on the first glance (It's got soldiers, of course it's about the military), the intentions behind this idea go a bit further. While stories incorporate the military within their plots and environments, there's very few military science fiction (or speculative fiction or space opera, if you wish) stories that really makes sense within their finer details, such as tactical and technological ones, to larger elements of the worlds, such as the military thought and theory that goes behind the stories. In a number of cases, the stories look back on wars previously fought, such as the Second World War, Korea, Vietnam and so forth.

My argument stems from both issues. Military experiences are largely evolutionary, and the experiences that are borne out of one war are often applied to another, but not universally. Not only does theory change with the new information, the situation on the ground also changes. From my own readings of the straight-up military science fiction genre, there's very few books that get this right - more often than not, these books take the visible aspects of recent wars or notable ones, and applies them to space. While the translation isn't exact when it moves to science fiction novels, it's a fairly close approximation, with smaller changes cropping up where needed.

One major tendency is that technology itself isn't a silver bullet when it comes to military theory and practical combat operations. Amongst military historians, there is a 'Western' style of warfare, of which, there is a technological element, but one that contributes. Technology alone is rarely an element that dictates the successes of a mission, but its usage and integration into regular military formations, is. The lines here blur when it comes to far more modern technology, and it can be argued that the Cold War was entirely dictated by technological advances, and that major elements of the Gulf and Iraq Wars were likewise won because of superior technology - this is not the case. Within military science fiction, the technological aspect often takes precedent, whether it's superior bombs, combat suits, guns or ships, but oftentimes, the surrounding culture and background history isn't as well thought-out as to the implementation of such advances, which then pairs superior technology, but in situations and tactics that are largely borne out of older wars.

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This line of thinking isn't necessarily a condemnation of these older books, and they're certainly not held to any sort of predictive level - their view and existence is about other issues, decidedly not about where the future of the military will lie. However, they do act as a good sort of test case and examples of what can be done to do such a novel: the worlds behind these conflicts needs to be sought out and thought out. Readings of military theorists, such as Clausewitz and others make for good starting points, and within that context, an author can put together a background history that provides an environment for military operations that makes far more sense. There's no need for a futuristic treatise on military thought and theory (On War was exceedingly dull - a sci-fi version of it would be only just a little less so), but within the proper context, there could be some fantastic books out there.

To be fair, there are a number of books out there that do have a number of elements that work extremely well - Dune, by Frank Herbert, provides such a look, but others, such as Nancy Kress's Probability Trilogy, Charles Stross's Singularity Sky/Iron Sunrise duo, Karen Traviss's Wess'Har Wars, as well as a couple of others, which represent a certain amount of good thinking and conceptualization behind the worlds in which they exist, and tend to fall in more of the military science fiction realm, rather than the soldier science fiction side of the house.

This isn't to say that the works out there are bad. I greatly enjoyed John Scalzi's Old Man's War, Robert Heinlein's Starship Troopers and Joe Halderman's The Forever War. They're enjoyable, entertaining, and provide a good line of thinking behind their respective stories, but in a lot of ways, they represent a very different line of thinking than the military side of the house.

Changes in Tactics

Tom Clancy has an interesting quote: "Why do people have a fixation with the German Military when they haven't won a war since 1871?". The question is a valid one, when one looks at just how the US military has studied and implemented a number of tactics and doctrine that the Germans used in the Second World War. Two articles that were published recently look at this very issue, essentially summing up to one question: why hasn't the US military shifted its focus and strategy out of World War Two? This is an especially interesting issue when one takes into consideration the troubles that US forces have in the Middle East conflict, as enemy soldiers have changed how they meet the enemy, while the United States has not reacted to change in the same way.

Currently, US forces are working their way into Marja, with a new push to rid the region of insurgents, but also to demonstrate to local Afghans that the US can be effective in their nation's security by training their own soldiers. In the past eight years that we have gone to war in Iraq and Afghanistan, the rules of warfare have drastically changed from what war planners anticipated, and from most wars of the past. In a recent article for Foreign Policy magazine, John Arquilla has an interesting observation: "Flanking also formed a basis for the march up Mesopotamia by U.S. Forces in 2003. But something odd happened this time. In the words of military historian John Keegan, the large Iraqi army of more than 400,000 troops just 'melted away'. There were no great battles of encirclement and only a handful of firefights along the way to Baghdad. Instead, Iraqis largely waited until their country was overrun and then mounted an insurgency based on tip-and-run attacks and bombings." (John Arquilla, The New Rules of War, Foreign Policy, March/April, 7) The lead up to the first Gulf War in 1991 followed a number of similar principles, with a massive military force, ready to move with an incredible amount of speed, utilized technology and new unit tactics borne out of changes in the military in the fallout from Vietnam. The Iraqi military was destroyed, but with little follow up, the country and its organization remained.

What the Iraq and Afghanistan wars have demonstrated is that there is an increasing use, and success against U.S. forces, in irregular or asymmetric warfare that runs counter to the current thinking and training within the U.S. Army and within military study. As the playing field has begun to change, the thinking behind how the military conducts its operations must to change to effectively meet enemy forces on the battlefield. Already, there have been incredible successes in how changes in tactics have been implemented in both Iraq and Afghanistan, with the troop surge in 2008-2009. The surge wasn't just more soldiers committed to the battlefield, it represented an entirely new method in which soldiers were organized against an enemy force. In this instance, a large force broken up in to just a couple larger units just didn't work. Breaking the forces into smaller units, and reexamining the mission and objectives, US forces were able to undertake missions with a higher success rate.

However, this line of thinking needs to continue, suggests Arquilla, in the form of better understanding how not only enemy forces are arrayed, but how the U.S. utilizes its military. In a large way, the military needs to be far more flexible with how it goes up against enemy combatants, in in that change, the overall objective for the purpose of the military needs to be sought out. In the mid-1950s, President Eisenhower was elected in part due to his commitment to bring U.S troops out of Korea. In doing so, he redefined how the military operated, as part of how he viewed the role of the Federal Government: smaller and less intrusive. In this, the United States military shifted from a large scale conventional military to one who's force largely rested on the threat of force: a deterrent based military, one which did not rely on the need for the United States to send soldiers overseas for numerous engagements. Now, sixty years in the future, the same thing needs to occur: the military (and the political system that organizes and oversees it) needs to determine exactly what the purpose of the armed forces will be, and what their mandate is. Then, the military can begin to utilize its forces to the best of its abilities, working to merge technology and tactics into something that will help to protect the country in the future.